Post by Arc Damon on Oct 18, 2007 13:41:11 GMT -5
Each character belongs to a guild and/or an alliance.
Guilds are a class, such as Warrior, Sorcerer, Mage, ect. If your character has a certain class, be they warrior or wizard, you MUST put their guild in their bio. Below is a list of the Guilds and Information on that Guild.
- Warrior: Warriors are trained in the use of a specific weapon. Archers would also fall into this category. Warriors can reside anywhere from the human kingdom of Taladin to the outskirts of the desert.
- Thief: Unorderly men or women who have resorted to thievory. Usually thieves are hunted down and killed for their treachory, but they do live interesting lives.
- Assasin: Unorderly men or women who have resorted to murder for a living. Assasins live the same dangerous lives that a thief lives, but are usually hired by someone to murder their enemies.
- Mage: Mages study the art of magic, and are usually very feared and powerful. Mages believe in a certain code of loyalty, by which they practice and live by. This makes them very different from Sorcerers. Mages are the same thing as a wizard.
- Sorcerer: Sorcerers study the art of magic, just like mages, but they choose not to live by the laws of magic. They often use wild and reckless methods of magic. Sorcerers are also called Renegades.
- Mercenary: Mercenaries are trained warriors who use their abilities to earn a living. They usually are paid for their services. Mercenaries are sometimes also called bounty hunters.
- Mythical Creature: Unicorns, Griffins, Dragons; they all go here! Mythical creatures are highly respected all throughout Rylas for their wonderful powers.
- Shadow Alliance: The alliance of evil. Usually Ogres, Naar Minotaurs, Goblins, and Dark Elves and Dwarves fall into this alliance. The members of the Shadow Alliance are growing rapidly, and the alliances of good and neutrality fear that with the growing shadow, the end of Rylas is near.
- Taladin Alliance: The alliance of the humans. Usually most humans fall into this category, unless they are corrupt or outcasts. Led by Arc Damon, the Taladin Alliance is one of the strongest and freshest in Rylas.
- Lavandsh Alliance: The alliance of the elves. The Lavandsh alliance is secretive, and all elves are in this alliance, unless they have been cast out as dark elves. Lavandsh elves will have nothing to do with any other race.
- Von Thaalas Alliance: The alliance of the dwarves. Deep within the bowels of the world, the dwarves are hard at work forming plans for the destruction of the shadows. Only dark dwarves are cast out of this alliance.
- Neutral Alliance: Any race may join this alliance. If you are one who does not know which way to go, then the neutral alliance is your best bet. Usually Magical Creatures are in the Neutral Alliance, unless they are corrupted or work with a specific alliance. If you work with a specific alliance, please not so in your bio.
Guilds are a class, such as Warrior, Sorcerer, Mage, ect. If your character has a certain class, be they warrior or wizard, you MUST put their guild in their bio. Below is a list of the Guilds and Information on that Guild.
- Warrior: Warriors are trained in the use of a specific weapon. Archers would also fall into this category. Warriors can reside anywhere from the human kingdom of Taladin to the outskirts of the desert.
- Thief: Unorderly men or women who have resorted to thievory. Usually thieves are hunted down and killed for their treachory, but they do live interesting lives.
- Assasin: Unorderly men or women who have resorted to murder for a living. Assasins live the same dangerous lives that a thief lives, but are usually hired by someone to murder their enemies.
- Mage: Mages study the art of magic, and are usually very feared and powerful. Mages believe in a certain code of loyalty, by which they practice and live by. This makes them very different from Sorcerers. Mages are the same thing as a wizard.
- Sorcerer: Sorcerers study the art of magic, just like mages, but they choose not to live by the laws of magic. They often use wild and reckless methods of magic. Sorcerers are also called Renegades.
- Mercenary: Mercenaries are trained warriors who use their abilities to earn a living. They usually are paid for their services. Mercenaries are sometimes also called bounty hunters.
- Mythical Creature: Unicorns, Griffins, Dragons; they all go here! Mythical creatures are highly respected all throughout Rylas for their wonderful powers.
Alliances
- Shadow Alliance: The alliance of evil. Usually Ogres, Naar Minotaurs, Goblins, and Dark Elves and Dwarves fall into this alliance. The members of the Shadow Alliance are growing rapidly, and the alliances of good and neutrality fear that with the growing shadow, the end of Rylas is near.
- Taladin Alliance: The alliance of the humans. Usually most humans fall into this category, unless they are corrupt or outcasts. Led by Arc Damon, the Taladin Alliance is one of the strongest and freshest in Rylas.
- Lavandsh Alliance: The alliance of the elves. The Lavandsh alliance is secretive, and all elves are in this alliance, unless they have been cast out as dark elves. Lavandsh elves will have nothing to do with any other race.
- Von Thaalas Alliance: The alliance of the dwarves. Deep within the bowels of the world, the dwarves are hard at work forming plans for the destruction of the shadows. Only dark dwarves are cast out of this alliance.
- Neutral Alliance: Any race may join this alliance. If you are one who does not know which way to go, then the neutral alliance is your best bet. Usually Magical Creatures are in the Neutral Alliance, unless they are corrupted or work with a specific alliance. If you work with a specific alliance, please not so in your bio.